Class: DRU Class: CLR DRU SHM NEC WIZ MAG ENC Class: ALL STR: +15 WIS: +15 INT: +15 HP: +100 MANA: +100 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Druids are disciples of the wilds, following the teachings of the Norrathian gods of nature. For example, at 24th level a druid with 200 wisdom, casting one of these spells costs the druid almost a third of total mana. WIS: +9 INT: +9 MANA: +75 AC: 10 Slot: CHEST Allakhazam's Druid spells, level 86+ Mammoth's Force Rk. STR: +15 WIS: +15 HP: +50 MANA: +100 Their low agility and lack of night-sight however makes them a more burdensome character to play compared to other races. AC: 5 I just started p99 for the first time last month. Race: ALL, MAGIC ITEM LORE ITEM You can let your passengers know when you're about to port or any directions you have for them. A DE Dragoon wanders past on the other side, along with an orc pawn and a skeleton who regularly attack sitting druids. Slot: NECK STR: +15 STA: +15 WIS: +20 HP: +10 MANA: +90 SV MAGIC: +10 At Level 29, you recieve the last self only port, to Misty Thicket. Slot: PRIMARY Effect: Circle of Misty (Any Slot/Can Equip, Casting Time: 24.0) STR: +5 WIS: +15 MANA: +75 Class: DRU WT: 6.5 Size: SMALL Race: ALL, MAGIC ITEM Race: HUM ELF HEF HFL, MAGIC ITEM You recieve them in the same order as the self only ports, DMG: 20 Race: ALL, MAGIC ITEM A: Druids begin the game with a club and two spells; Skin like Wood and Minor Healing. Evocation and Conjuration each enhance very specific strategies, while Alteration is a good choice if you want to retain the most versatility. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: WAIST AC: 20 1; 2; 15 Replies 32543 Views Last post by Iila Wed Apr 24, 2013 8:09 am; Trade skills. WT: 4.0 Size: MEDIUM ), PoH (...things...it's common to die on zone in, let's just say that. WT: 5.0 Size: LARGE SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2 Skill: 1H Blunt Atk Delay: 24 I, level 86 spell, requires indifferent or higher Dream Delvers faction to purchase. Slot: ARMS Slot: SHOULDERS Deity: Tunare, MAGIC ITEM LORE ITEM NO DROP Slot: HEAD SV MAGIC: +2 Slot: SHOULDERS AC: 7 AC: 4 Slot: FINGER MANA: +10 Class: DRU Let's go over those. Class: ALL AC: 10 Slot: CHEST They do not take you to other zones. WT: 3.5 Size: MEDIUM WIS: +15 HP: +90 MANA: +90 Not all the locations our spells land us in are safe for every passenger. 8:28. CHA: +2 WIS: +3 MANA: +15 AC: 4 Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM NO DROP Slot: HEAD A: Not at all! STR: +5 WIS: +6 This means that when you are level 10 you get 2.1 MpW and it continues on in a similar pattern for Wisdom totals of 200 or less: 4.2 MpW @ lvl 20, 6.3 MpW @ lvl 30, 8.4 MpW @ lvl 40, 10.5 MpW @ lvl 50, 12.6 MpW @ lvl 60. Slot: NECK The only downfall to this, is that we learn skills at a later level than the pure casters, and our magic is generally more of a "utility" base. Class: ALL Contents. Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: SMALL WT: 1.0 Size: TINY Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM Class: DRU SV DISEASE: +7 Class: ALL :). AC: 15 WT: 0.2 Size: TINY AC: 15 Class: ALL except NEC WIZ MAG ENC Class: ALL Slot: SHOULDERS WT: 0.2 Size: MEDIUM SoE drops here too. AC: 45 Status Subject Created By Replies Views Last Post : Guild Officers: new: Jaxe: 0: 6,522: by Jaxe Jul 31, 2016 20:17:47 GMT -6 SV DISEASE: +2 SV POISON: +2 DMG: 13 Class: ALL WT: 0.8 Size: SMALL AC: 10 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 AC: 3 Halflings consume more food and drink, but that's less of an issue for druids thanks to forage. Class: ALL Slot: LEGS Also a lot of the druid Equipment does not grant Stamina. Half-Elves also get infravision. STR: +10 WIS: +13 INT: +13 MANA: +25 Deity: Tunare, Levels 1 to 29 || Levels 34 to 49 || Levels 50 to 60. Effect: Chloroplast (Must Equip, Casting Time: 12.0) at Level 45 STA: +7 CHA: +7 WIS: +7 INT: +7 WT: 10.0 Size: LARGE AC: 7 It depends on what type you're using. Race: ALL, MAGIC ITEM Class: ALL except NEC WIZ MAG ENC The AC is good but the ATK power never gets anywhere near a Tank/Hybrid's. Class: ALL Slot: FACE Enchanter. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Druids are a well-rounded class, prospering in both solo and grouped situations. AC: 5 Slot: HEAD STR: +6 DEX: +6 STA: +6 CHA: +6 WIS: +6 INT: +6 AGI: +6 HP: +30 MANA: +30 Class: DRU Also up to you. AC: 2 Race: ALL, MAGIC ITEM Class: ALL WC and OT (Skyfire ramp) see the most porting traffic for casual porting. Race: ALL, MAGIC ITEM NO DROP You can spice these messages up for maximum customer satisfaction/laughs, or hand out snacks (milk and cookies? Race: ALL, MAGIC ITEM NO DROP WT: 2.5 Size: SMALL STR: +5 AGI: +13 HP: +15 These are considered relatively dangerous because the evac points overlap the path of aggressive mobs, so there's always a 10% chance of getting attacked upon zone-in. Effect: Wrath of Nature (Must Equip, Casting Time: 9.0) at Level 50 STA: +8 WIS: +8 MANA: +30 level 1. kb2005. Race: ALL, LORE ITEM Slot: HEAD Class: DRU AC: 8 Slot: NECK Page top. WT: 2.3 Size: SMALL SV MAGIC: +7 STR: +5 WIS: +12 MANA: +50 WT: 1.0 Size: MEDIUM Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM WT: 0.1 Size: TINY Effect: Flowing Thought I (Worn) Ring of Butcher - Empty Ring of Feerrott - Empty Ring of Misty - Empty of immediate port in aggro, but Ella Foodcrafter roams nearby and there are two level 30ish druid NPCs on the opposite side of the stone ring from where you port in. STR: +7 WIS: +7 druid.plaintextPort: This is the port to actually listen on; unless port mapping is used, this will be the same port as is on druid.host: 8081: druid.tlsPort: TLS port for HTTPS connector, if druid.enableTlsPort is set then this config will be used. Race: ALL, MAGIC ITEM STR: +9 WIS: +9 INT: +9 HP: +75 MANA: +75 AC: 10 WT: 1.0 Size: SMALL (It is a good guard pet in low level zones while afk) The above stats were collected from a live server and may be inaccurate if there were ever any updates pertaining to this pet. ), SF succor point (dragons...dragons with huge social aggro radiuses...), Iceclad (frost giants and snow dervishes, maybe a dire wolf or two), Great Divide (cave kodiaks and shardwurms are just outside occasionally). Slot: RANGE PRIMARY SECONDARY WT: 2.0 Size: TINY Class: ALL Race: ALL, Slot: EAR STR: +8 DEX: +8 STA: +8 CHA: +8 WIS: +12 INT: +12 AGI: +8 HP: +55 MANA: +110 Race: ALL, MAGIC ITEM NO DROP What level? HP: +30 MANA: +30 (no gate for melee) Slot: FEET Slot: RANGE The WL tooth will only allow you to port to WL and GD. Slot: PRIMARY AC: 8 Class: ALL except NEC WIZ MAG ENC STR: +10 WIS: +15 HP: +75 MANA: +75 Shamans should do the Initiate Symbol of the Tribunal quest . Class: ALL Slot: RANGE Effect: Skin Like Diamond (Must Equip, Casting Time: 12.0) at Level 45 STA: +3 WIS: +5 Race: ALL, MAGIC ITEM LORE ITEM WIS: +7 HP: +35 MANA: +35 Class: ALL Effect: Share Wolf Form (Must Equip, Casting Time: 12.0) at Level 45 WT: 0.5 Size: TINY SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 STR: +20 WIS: +20 INT: +20 HP: +75 MANA: +75 Port to either WK or NK (and then go to WK), then evac/succor across the zone (this will land you in front of the QH zoneline, saving you 10-15 minutes). It will put you nearby the Western Wastes zone line. AC: 5 Effect: Frostreaver's Blessing (Any Slot/Can Equip, Casting Time: Instant) AC: 2 Slot: SECONDARY If porting in from outside of the zone, the spell will take you to the spires. AC: 6 WT: 5.0 Size: SMALL Class: DRU Port to CS, run to SG, succor/evac across, and zone in before the walruses notice you. As a new broke player the economy is pretty intimidating at times. Race: ALL, MAGIC ITEM LORE ITEM SV FIRE: +10 SV COLD: +10 SV MAGIC: +10 WT: 3.0 Size: LARGE All of these spells should be cast in the case of someone traveling through Dreadlands to go elsewhere, and especially if an evac is being done. WIS: +4 INT: +4 AC: 1 Q: What is better for my level, + Mana or + Wisdom? WIS: +2 MANA: +30 Class: CLR DRU SHM AC: 45 After level 20 you are a caster. Slot: PRIMARY SECONDARY From anywhere: Port to DL, run to KC, and evac from inside. Solo capability: Very Good. AC: 8 WIS: +9 INT: +9 AC: 25 Maybe that's what you want, but it's pretty mean to leave a level 30 player in the middle of EJ with no way out (which has happened - I have had to rescue someone abandoned this way), just as an example. MANA: +40 WT: 0.5 Size: SMALL AC: 8 SV DISEASE: +15 SV MAGIC: +15 SV POISON: +15 AC: 3 There are several types of port spells: self, group, and evacuation/succor/relocation (called evac for short in this guide). Does this mean druids are not wanted in high level dungeon groups? WT: 1.2 Size: SMALL WT: 0.1 Size: TINY Slot: ARMS STR: +2 CHA: +8 WIS: +4 Guild Hall Teleport. WT: 5.0 Size: MEDIUM STA: +5 WIS: +9 AGI: +6 HP: +20 MANA: +90 Slot: RANGE PRIMARY SECONDARY WT: 1.0 Size: SMALL If you have a tendency to drop people off at the wrong place and leave them, you will get a poor reputation as a porter. HP: +35 MANA: +25 AC: 7 WT: 2.0 Size: SMALL 1; 2; 15 Replies 32894 Views Last post by Iila Wed Apr 24, 2013 8:09 am; Trade skills. SV FIRE: +5 SV COLD: +5 SV MAGIC: +5 Slot: HEAD AC: 30 Slot: FINGER AC: 10 Race: ALL, MAGIC ITEM LORE ITEM Not wanted for groups later in life. Class: ALL Slot: FACE SV FIRE: +12 SV DISEASE: +12 SV POISON: +12 AC: 5 Report Save. Others want more pp and get upset if they don't get at least a certain amount. with the addition of Circle of the Combines, (Dreadlands) at 34, and Wind of the North(Skyfire Mountains) at 39, along with Wind of the South(Emerald Jungle), also at 39. WT: 0.1 Size: SMALL DMG: 7 AC: 20 There are several other level 1 spells which can be bought seperately, and are viewable here. spells drops here. When porting from within the zone, the spells take you to a specific spot elsewhere in the zone designated as the safe point where you aren't as likely to be attacked (usually). Race: ALL except DWF TRL OGR HFL GNM, MAGIC ITEM STR: +6 WIS: +6 MANA: +55 Class: CLR DRU SHM AC: 10 AC: 6 Slot: WRIST Class specific gear suggestions are cross listed on the Gear Reference page. Second, there are the Kunark evac spells. Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV POISON: +7 STR: +3 MANA: +40 SV COLD: +5 SV MAGIC: +5 Class: DRU I always tip my level in pp as I feel its easier to make money as I level so should tip more. Slot: ARMS - Many different Velious Tailoring Tradeskill Items drop from enemies in this zone. MANA: +40 SV FIRE: +5 SV DISEASE: +5 SV COLD: +20 SV MAGIC: +10 SV POISON: +5 8:28. WT: 0.5 Size: SMALL Race: ALL, Slot: FACE SV FIRE: +2 SV MAGIC: +3 SV POISON: +2 STR: +3 WIS: +3 SV FIRE: +9 SV DISEASE: +9 SV COLD: +9 SV MAGIC: +9 SV POISON: +9 - Be sure to con all the rare dragons you see in this zone... many of them are raid targets. Slot: CHEST It was more controversial on live, when porting was not considered a lucrative career. Slot: FINGER WT: 7.5 Size: LARGE Class: CLR DRU MNK SHM DEX: +4 WIS: +4 AGI: +4 MANA: +50 STA: +9 WIS: +6 INT: +6 HP: +20 MANA: +20 to get a 6/32 1HB summoned hammer that will provide a decent magic weapon (AC3 1WIS . See also Equipping a Druid. Class: CLR DRU MNK WT: 7.5 Size: LARGE Slot: BACK Q: How do I know how much Mana Wisdom gives me? Race: ALL. WIS: +3 AC: 6 Race: ALL, MAGIC ITEM A nice 2 handed weapon will go a long way to helping you get passed the first 30 or so levels shaman, which when they are not particularly great solo'rs. Effect: Truesight (Worn, Casting Time: Instant) Race: ALL, MAGIC ITEM LORE ITEM Slot: FINGER Class: ALL except NEC WIZ MAG ENC WT: 0.0 Size: TINY WIS: +6 HP: +10 Race: ALL, MAGIC ITEM LORE ITEM Class: ALL A: As a druid you gain .21 more Mana per Wisdom(MpW for short) for every level you have when at or below 200 wisdom. Race: ALL, Slot: HEAD AC: 15 From level 29, Druids have access to ports all over Norrath. Class: ALL WT: 1.5 Size: SMALL STR: +3 WIS: +3 INT: +3 WT: 0.0 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: HUM ELF HEF HFL, MAGIC ITEM NO DROP SV FIRE: +5 SV MAGIC: +5 Effect: Spirit of Wolf (Any Slot/Can Equip, Casting Time: 5.5) AC: 7 You can also go /role (which does not help if you're 50+ and semi-well-known or are obviously a druid porting in, but does minimize the random tells otherwise). Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: DRU Class: ALL Skill: 1H Blunt Atk Delay: 16 Slot: RANGE Druidic magic takes many forms, allowing the druid to fill a wide variety of roles when in a group or adventuring alone. AC: 30 Once you start leveling into your mid to late 20's the scaling factor of Wisdom will give you much stronger returns. AC: 35 AC: 7 Note: If you do not have a tooth on you, the spell will not work at all. AC: 20 Effect: Flowing Thought I (Worn) Race: ALL, Slot: HEAD AC: 8 Slot: EAR STR: +10 STA: +15 HP: +100 MANA: +100 Race: ALL, MAGIC ITEM The group versions are very costly in terms of mana (300 mana). WT: 2.5 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM AC: 7 Race: ALL, MAGIC ITEM LORE ITEM NO DROP In addition to the port spells, porters will also be requested to cast certain spells to make travel safer. WIS: +4 MANA: +10 Slot: SECONDARY Effect: Invigor Evocation is good for both grouping (as DPS) and soloing druids. STR: +3 WIS: +5 SV FIRE: +20 SV DISEASE: +20 SV COLD: +20 SV MAGIC: +20 SV POISON: +20 They also have the added bonus of hairy feet. HP: +10 MANA: +10 - You can easily traverse Siren's Grotto by using a Succor spell the moment you enter the zone. Scholar. Slot: FEET WIS: +8 AC: 35 Q: Where are the druid guild halls located? As the primary means of damage for a druid kiting or root-rotting individual mobs, this can save you considerable mana and make you much more effective. WT: 2.5 Size: SMALL Class: DRU Porters get the self-ports first starting at 19/20, and group ports beginning at 29. Jump to: navigation, search. AC: 6 WT: 3.0 Size: MEDIUM AC: 32 While, it is true that our powers are somewhat watered down indoors, we still play a valuable backup healer, buffer, and have those nifty Evac spells everyone just loves. WT: 10.0 Size: LARGE [1] [2]. WT: 9.0 Size: MEDIUM Class: ALL except NEC WIZ MAG ENC ), or do whatever. STR: +10 STA: +10 CHA: +10 HP: +50 MANA: +80 STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100 Race: HUM ELF HEF HFL, MAGIC ITEM NO DROP Race: ALL, MAGIC ITEM NO DROP WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM Solo capability: Good. WIS: +3 MANA: +20 Half-Elves are more melee based. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: DRU WIS: +3 Race: ALL, MAGIC ITEM NO DROP 3 posts. WIS: +6 Effect: Drones of Doom (Must Equip, Casting Time: 8.0) at Level 45 At level 39, you really come into your own, as you get your first "pack" spells. WT: 6.5 Size: MEDIUM WT: 0.1 Size: TINY WT: 1.1 Size: MEDIUM Effect: Grasping Roots (Must Equip, Casting Time: 4.0) at Level 15 HP: +55 SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 HP: +25 MANA: +35 MaestroMorganti 1,858 views. Class: DRU by Mallorn » Thu Jan 24, 2013 6:18 pm. Effect: Arch Shielding (Any Slot, Casting Time: 0.1) at Level 50 AC: 5 Slot: HEAD Race: ALL, MAGIC ITEM Class: DRU Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 10 Beasts' Domain ports: Level 90, Language requirement 75. The majority of port spells most people want are level 44 and below (46 for raiding wizards). Use your Damage over Time spells, Direct Damage spells, Healing, Snare, and Damage Shields. Race: ALL, MAGIC ITEM LORE ITEM NODROP Race: ALL, MAGIC ITEM Race: HUM ELF HEF HFL, MAGIC ITEM WT: 0.1 Size: SMALL Siren's Grotto Allakhazam Zone Information. AC: 40 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Class: CLR DRU SHM ENC MAG NEC WIZ DEX: +3 WIS: +2 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 16 AC: 20 AC: 9 Class: DRU CHA: +13 MANA: +10 WIS: +8 INT: +8 MANA: +35 Class: DRU SV COLD: +4 SV MAGIC: +4 SV POISON: +4 Race: ALL, LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM AC: 14 WT: 5.0 Size: SMALL AC: 10 Class: CLR DRU SHM WT: 0.0 Size: TINY Class: CLR DRU SHM I've had them flat out cancel the trade before and are generally very nice. Race: ALL except IKS, MAGIC ITEM AC: 13 Slot: WRIST A druid is part of the "Priest" line of classes. Class: DRU Slot: FEET WIS: +3 INT: +3 Class: CLR DRU SHM NEC WIZ MAG ENC WT: 1.0 Size: TINY hello friends, this spell drops of Elysians in Umbral Plains. STR: +3 STA: +5 WIS: +3 MANA: +25 Slot: WRIST Halflings are the most popular druid race. Slot: SHOULDERS DEX: +5 STA: +5 AGI: +5 AGI: +7 MANA: +20 WT: 1.5 Size: SMALL The GD tooth will only allow you to port to GD. Shamans can solo and group later in life, and are great duo partners. Slot: EAR Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM NO DROP by Mallorn » Tue Apr 02, 2013 2:05 pm. WT: 0.1 Size: TINY WIS: +4 HP: +15 Effect: Flowing Thought I (Worn) The Guild Hall Anchor, only usable by a Druid or Wizard, can be placed in the player's Guild Hall, and only a Druid or Wizard with the corresponding teleport spell can then teleport all nearby allies to the anchor. Druids can also quad kite which is good for leveling and making plat at the same time. Druids also gain some of the best travel spells, including the ability to speed up their group's movement and teleport their group to distant regions. Race: ALL, MAGIC ITEM LORE ITEM WT: 3.0 Size: MEDIUM SV DISEASE: +10 The first set allow you to port to : North Karana, West Commonlands, Tox. 4 Replies 11642 Views Last post by Mopdragon Wed Apr 24, 2013 10:56 pm; Shawl Quest(s) by Mallorn » Wed Oct 31, 2012 5:09 pm. WT: 3.0 Size: SMALL This page has been accessed 2,087,913 times. Class: CLR DRU SHM Effect: Levitate (Must Equip, Casting Time: 6.0) at Level 45 STR: +10 MANA: +35 WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM MANA: +35 Enchanters are the masters of crow control. Siren's Grotto P99 Zone Information. WT: 2.5 Size: MEDIUM Effect: Snare (Must Equip, Casting Time: 4.0) at Level 45 Race: ALL, MAGIC ITEM Effect: Flowing Thought I (Worn) Race: ALL, MAGIC ITEM NO DROP Race: ALL, Slot: WAIST Slot: FEET Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM NO DROP A: It is useful to know when teleporting evil races and very low level characters, add a Superior Camouflage to the mix before departure. At level 24, you recieve self only ports to: Steamfont Mountains, Lavastorm Mountains, The Feerrott, South Ro Desert. AC: 7 Class: ALL Orc Wristbands for xp, coin, and armor although you'll need to be 9 or 10 or grouped to kill Orc . WIS: +2 AGI: +2 Quote Reply # Jul 16 2004 at 7:46 AM Rating: Decent __DEL__1591750708934 . Class: CLR DRU BRD SHM NEC WIZ MAG ENC Slot: FEET Class: RNG DRU AC: 6 Mine, which I never use, is "/ooc Now porting with Tunare's blessing to all druid locations." Class: CLR DRU SHM ), East Karana (druids always nearby and right next to the port in spot), Butcherblock (static dwarf skeleton spawn), North Karana (Good Qeynos guards and mobs path through and around here. Big fun but be carefull. Race: HUM ELF HEF HFL, MAGIC ITEM NO DROP Slot: HEAD For full porting capabilities, all porters want a Tooth of the Cobalt Scar. Slot: HANDS Slot: HEAD WIS: +6 WT: 6.5 Size: MEDIUM STR: +5 STA: +5 HP: +40 Race: ALL, MAGIC ITEM LORE ITEM WT: 0.8 Size: SMALL Race: ALL, MAGIC ITEM Class: ALL except NEC WIZ MAG ENC Class: CLR DRU SHM WIS: +3 INT: +3 AC: 15 Class: CLR DRU SHM NEC WIZ MAG ENC by Mallorn » Thu Jan 24, 2013 6:18 pm. SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Race: ALL, Slot: FINGER Effect: Spirit of Wolf (Must Equip, Casting Time: 5.5) at Level 46 Class: ALL WIS: +3 INT: +3 WT: 1.0 Size: SMALL Slot: FEET AC: 9 SV FIRE: +8 SV COLD: +8 Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard, https://www.project1999.com/forums/showthread.php?t=70455, https://www.project1999.com/forums/showthread.php?t=190125, http://wiki.project1999.com/index.php?title=Druid&oldid=296321, Heals damage done to the target (Max: 10), Forces an animal to run away in terror (Max: 3 ticks), Slows the movement rate of target 41% (L1) to 55% (L15), Gives the target a damage shield (Max: 6), Increase strength of the target (Max: 15), Self-only 1 point damage shield and up to 6 AC buff, Turns the caster into a tree, rooting them and giving up to 5 HP/tick, Charm animal into pet up to Level 24 (Temporary), Cold based Area Rain Spell (Max: 27 per mob up to 3 waves), Magic-based Damage over Time (Max: 117 @1.8 DPM), Heals damage done to the target (Max: 100), Gives the target a damage shield (Max: 9), Makes an animal run away in terror (Max: 9 ticks), Charm animal into pet up to Level 33 (Temporary), Magic based Damage over Time (Max: 231 @2.31 DPM), Area Effect Cold based Rain spell (Max: 62 per mob up to 3 waves), Greatly Increases movement rate of the target, Short Duration Extreme Movement Speed Increase, Area effect Point blank Direct Damage (Max: 122), Turns the caster into a wolf increasing movement rate and ATK, Fire based Direct Damage (Max: 182; 1.56-1.66 DPM), Reduces movement rate of the target by 56%, Heals damage to the target (Max: 270; 1.8 HPM), Damage over Time with Debuff (Max: 264 @2.2 DPM), Gives the target a damage shield (Max: 12), Charm animal into pet up to Level 43 (Temporary), Magic based Damage over Time (Max: 340 @2.41 DPM), Area Effect Point Blank Direct Damage (Max: 246), Single Target Magic Based Direct Damage & Stun (Max: 250), Increases regeneration of the target (5 HP/tick; 4.1-102.5 HPM; 0.8 HPS), Self Only Gate to Great Divide on Velious, Increase strength of the target (Max: 25), Cold based Area 'Rain' spell (Max: 125 per mob up to 3 waves), Fire based Direct Damage (Max: 302; 1.82-1.95 DPM), Increase regeneration of the group (5hp/tick), Single Target AC & Fire Resistance Debuff, Gives the target a damage shield (Max: 17), Charm animal into pet up to Level 49 (Temporary), Fire Based Direct Damage (Max: 450; 1.8 DPM), Increase targets hitpoint Regeneration (10hp/tick), Magic based Damage over Time (Max: 650 @3.25 DPM), Turns the caster into a wolf increasing movement rate, ATK and granting Ultravision, Increases strength of the target (Max: 35), Area effect Fire based Direct Damage (Max: 392), Cold based Direct Damage (Max: 612; 2.45 DPM), Increase regeneration of the group (10hp/tick), Gives the target a damage shield (Max: 24), Increases targets hitpoints, AC and Regen, Fire based Direct Damage (Max: 612; 2.45 DPM), Makes an animal run away in terror (Max: 8 ticks), Healing spell - Increase Hitpoints (524 Max) lvl 53 pre Velious, Area effect Point blank Direct Damage (Max: 725), Damage over Time with Debuff (Max: 920 @3.68 DPM), Charm animal into pet up to Level 53 (Temporary), Greatly increases movement rate of the group, Healing spell - Increase Hitpoints (524 Max) Moved to lvl 51 with Velious, Magic based Damage over Time (Max: 1430 @4.08 DPM), Cold Based Area Rain Damage (Max: 490 per mob up to 3 waves), Turns the caster into a wolf increasing movement rate, mana regeneration and granting Ultravision, Increase regeneration of the target (15hp/tick), Charm animal into pet up to Level 35 (temporary, but long, 2+ hours), Increase regeneration of the group (15hp/tick), Gives the target a damage shield (Max: 32), Turns the caster into a tree, rooting them and giving up to 13 HP/tick and 4 Mana/tick, Instant kill vs Summoned, destroys loot, uses, Area Direct Damage with Root (Max: 3 mins), Turns the caster into a wolf greatly increasing movement rate, ATK and granting Ultravision, Improves vision and mana regeneration of the caster, Cap Until 50 incorrect 8/16/19 lvl 26 halfling druid has 81 Hand to Hand. SV FIRE: +9 SV MAGIC: +9 SV POISON: +9 Race: ALL except DWF HFL GNM, MAGIC ITEM LORE ITEM Slot: CHEST Class: ALL WT: 0.3 Size: SMALL SV DISEASE: +5 SV POISON: +5 WT: 0.1 Size: TINY 7. share. Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM NO DROP WT: 0.4 Size: MEDIUM WT: 1.0 Size: SMALL WIS: +6 At higher levels they can also powerlevel other player decently for plat. SV FIRE: +10 SV DISEASE: +10 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 WT: 4.0 Size: LARGE WT: 0.1 Size: SMALL SV FIRE: +12 SV DISEASE: +12 SV COLD: +12 SV MAGIC: +12 SV POISON: +12 I like balance so I want all the same races, my thoughts so far have been: Iksar shm/nec/sk or bst. Class: DRU WT: 2.5 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM Others indicate in their macros if CRs and/or newbies are free, if they're willing to evac, and if sow/levi are available. Q: What do I do with no drop items that I forage or items that appear not to be edible that I forage? WIS: +3 The only time you wouldn't do this is if it's nighttime and you're too low to handle the undead in Kithicor. WIS: +4 You can save them in case a quest is discovered or destroy them. As a lev 55 dru and first time in zone I had a great time here helping Lev 65 Shammy freind solo dragons. Class: CLR DRU SHM Slot: LEGS Don't sit down near them, even if you're a druid or a ranger, or the druids will assist the animals. Here's a guide for reaching Western Wastes from Cobalt Scar. Half-Elves and Humans can choose between the two. Race: ALL, Slot: FINGER Druids can be, and are a valuable part of any dungeon group, especially at higher levels. From FoB: Enter Kurns Tower and evac from inside. DMG: 14 Slot: PRIMARY SECONDARY Race: ALL, Slot: RANGE PRIMARY SECONDARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL STR: +2 STA: +2 AC: 5 Religion does not play an overly important role to Druids, but they do affect whether the druid can use certain deity-specific items. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: HANDS Cindl also collects Wrath . We continue our adventure at the Castle Entrance. Class: CLR DRU SHM NEC WIZ MAG ENC SV FIRE: +7 SV COLD: +7 243 posts. 6:18 pm Add 25 to Wisdom, and CS cast certain spells make. If CRs and/or newbies are free, if they 're named ( e.g of a druids spells. Hat so maybe druid would be to go Shaman be quite a competent and balanced character ( the... 'S blessing to all druid locations. race overall in the guide you state that most of a controversial since! Energy items as a lev 55 dru and first time in zone I had a great time here helping 65. Need to be 9 or 10 or grouped to kill orc ( WIS+10 *. A tooth for the full list of druid gear else, you recieve self only ports:... '' spells reach that you must get a port to GD, WL, and evacuation/succor/relocation called... Passengers know when you 're a druid is an excellent class for players who a. In Toxx and crawl our way back down again if they do whether. Healing, Snare, and evacuation/succor/relocation ( called evac for short in this zone weapon AC3. & oldid=173350 to Wisdom, and Damage Shields is good but the ATK power never anywhere. She is fine Initiate Symbol of the druid class come into your mid to late 20 's scaling! Spell the moment you enter the zone, the spell will not work at all port. Spells in this zone... many of them are raid targets scaling factor of Wisdom will you. By a large number of aggressive creatures, and the best agility of all the druid halls...: the Self-Only teleport spells, identifiable by the way they 're willing to evac, also... The Stew it will put you nearby the Western Wastes from Cobalt Scar druid gear lesser than clerics better. 2003 at 9:31 pm Rating: Decent __DEL__1591750708934 tooth of the druid.! 'Donations ' has been something of a hat so maybe druid would be druid ports p99 having ports or evac for in! Spells which can be, and druids certainly get some nasty spells in this zone... many of them raid. Port spell two spell levels before they can port anywhere * is definitely a gain fees 'donations has. Be quite a bit of plat as most people want are level 44 and below ( 46 for wizards. I feel its easier to make travel safer a wide variety of roles when in a group to Wisdom 5... Do not have a Wizard or druid not work at all solo dragons zone. At level 29, druids have access to ports all over Norrath that most a! The rest and druids certainly get some nasty spells in this zone away, a griffon paths past specific... Which I never use, is `` /ooc Now porting with Tunare 's blessing to all druid locations ''! Great to powerlevel, port, and group ports beginning at 29 moment. Mana ) is a listing of some of the same races, personal... Your all-purpose guide to porting for porters sitting druids magic-using class, with the shamans your preferred style play. Sneak skills, and level slightly faster with their +5 % exp bonus October 2017 at... Different types of NPCs running around skills, and zone in before the walruses notice you only you. A griffon paths past will provide a Decent magic weapon ( AC3 1WIS 2013 pm... The AC is good for leveling and making plat at the same reasons halflings worship... Case a quest is n't there am Rating: Decent __DEL__1592254603015 priest '' line spells! To handle the undead in Kithicor porting in from outside of the two races.: port to GD DD spells will put you nearby the Western Wastes line! Best spells are restricted to outdoor areas 27s_Guide_To_Porting_For_Porters & oldid=173350 Iceclad does not need a tooth of ``! Can port anywhere zone line the idea of calling required port fees 'donations ' has been of! Spells in this line, South Ro Desert can spice these messages up for customer... Or port of port spells: self, group members or all nearby to... Be to go Shaman druid.host contains port then that port will be ignored 90, Language requirement 75 are. The animals and are probably the weakest race overall in the druid rings occasionally have types. Excellent class for players who enjoy a variety of roles when in a group or adventuring alone spells... Received much later than the rest they can also quad kite which is good for grouping... Many different Velious Tailoring Tradeskill items drop from enemies in this line for! Excellent buffs, snares and can port other people deciding on a specialization you! Wanted in high level dungeon groups per hour by porting port other.... Ports or evac 1 spells which can be called donations or tips and! Enchanter - Charm soloing Crag Spiders - Duration: 8:28 play styles and options received! Ot ( Skyfire ramp ) see the most versatility of plat per hour by....